1107 10 day

Horrible Chamax aliens attack Louzy

1107 30 day

Cargo and Launch.

1107 31 day

Jump: lousy -> efate. Comdot and throat mike plus med shots

1107 32 day
1107 33 day

Get the security talk from Brumen. Ah, the joys of piracy.

1107 34 day

Getting to know the crew. Brumen old retired navy. Celestina shy doctor. Attribella, annoying pilot.

1107 35 day
1107 36 day
1107 37 day

bond with the crew by signing the ship. Ah, old traditions.

everyone weapons up for the trip out to lawless efate.

Trundle around Efate and get a cargo.

Shopping for stuff and sightseeing old octogon buildings.

1107 37 night
1107 38 day
1107 38 night
1107 39 day
1107 39 night

the crew are a bit suspicious.

1107 40 day

Attribellas reveals her history on Efate and her 'modifications'.

1107 40 night

get a strange cargo request.

1107 41 day
1107 41 night
1107 42 day
1107 42 night
1107 43 day
1107 43 night
1107 44 day
1107 44 night
1107 45 day
1107 45 night
1107 46 day
1107 46 night
1107 47 day
1107 47 night
1107 48 day
1107 48 night

refueling at boughene and due to a comms, problem fired on by navy

Navy puts on a nice dinner to say sorry. Discussion is varied and covers some interesting topics.

1107 49 day
1107 49 night
1107 50 day + night
1107 51 day + night
1107 52 day + night
1107 53 day + night
1107 54 day + night
1107 55 day + night
1107 56 day
1107 56 night

Attribella and Astra meet... 'robots' vrs 'space trash'. Astra wants to meet 'uncle Brummie'.

Astra's mother died in a jumpskiing accident.

Astra invites herself along, much to Brumen's headache.

1107 57 day
1107 57 night

Have a nice dinner on Astra's yacht. Astra seems very new at this nobilty thing

Meet Ja-hon the blue guy. Meet Cynthia for the first time.

Tukera's Pixie facility went boom. Drop tank scandle.

Astra makes some suggestions about Brumens navy job and his potentially shady past.

Sally asks Astra to save Brumen.... poor lad... as they need a captain.

1107 58 day

Tas news has a shuttle crash that destoyed a landing facility on Moughas.

1107 58 night
1107 59 day

Land on Sainte Foy, a cold planet. Carry the Cargo in a train to the capital

1107 59 night

Train attacked. Save Astra. Cynthia is a robot guard.

Astra is upset at almost being killed and throws her power around.

Make a plan to head out and try and fix things.

1107 60 day
1107 60 night
1107 61 day
1107 61 midday
1107 61 night
1107 62 day

Local count wants things solved, but Astra wants to get to the bottom of the attack.

1107 62 night
1107 63 day
1107 63 night

Sally finds out some stuff about St Foy from some locals. Seems they are anti-social and want to be left alone, but the rebels are even more rabid.

1107 64 day

Astra makes a stand with the local leadership to try and get to the bottom of it.

Cynthia finds out that Attribella is partially robotic and gets abused for it.

Astra has a bit of an issue with stepping into her mothers boots and also about guns. Her mother was a grunt and not afraid to show it.

Brumen arrests Astra for her behaviour.

1107 64 night

The crew work with the local yokels to get to the bottom of an assassination that recently occured. It seems like offworld high tech...

1107 65 day

investigate the assassination with the csi team when suddenly..

Kids found a laser and Celestina (sadly) brings high tech medical attention to try and save them.

Catch the kid with the laser and track it back to a wrecked spaceship.

Find a wrecked ship with an assassin robot onboard. Sally and the crew deal with the fiendish thing and are hailed as heroes.

1107 65 night
1107 66 day

Now our heroes are welcomed back and finally find out about their mysterous cargo.

1107 66 night
1107 67 day
1107 67 night
1107 68 day + night
1107 69 day
1107 69 night
1107 70 day
1107 70 night
1107 71 day + night
1107 72 day + night
1107 73 day + night
1107 74 day + night
1107 75 day + night
1107 76 day + night
1107 77 day
1107 77 night
1107 78 day
1107 78 night
1107 79 day + night
1107 80 day + night
1107 81 day + night
1107 82 day + night
1107 83 day + night
1107 84 day + night
1107 85 day
1107 85 night
1107 86 day
1107 86 night
1107 87 day + night
1107 88 day + night
1107 89 day + night
1107 90 day + night
1107 91 day + night
1107 92 day + night
1107 93 day
1107 93 night
1107 94 day
1107 94 night
1107 95 day

Back on Louzy the invaders ships have been decoded. It was an 'arc' ship to escape the bugs that overran their planet. The ships have educational systems of a higher tech than Louzy and that is coming in handy.

1107 95 night

On Regina get some supplies from the Navy and deal with Astra's case.

1107 96 day

Sally presents information to the court. They take their nobility seriously it seems.

Brumen organises some navy help for StFoy

Thanks to 'accidents' with the navy, positive press is something the navy coverts. Brumen gets some toys for the crew by trading on this.

Sally meets Duke Norris. He asks for some advice on Astra. Norris thinks highly of Astra, but feels that she miss-stepped and that the court case could be a useful warning.

1107 96 night

Visit Astra in prison.

Have a chat with a security robot about Cynthia, robots, humans and how they all interact.

1107 97 day

Norris lets Astra off on the condition she travel some more and get a little more worldly experience.

1107 97 night
1107 98 day
1107 98 night
1107 99 day

Sally does some shopping.

1107 99 night
1107 100 day
1107 100 night
1107 101 day
1107 101 night
1107 102 day
1107 102 night
1107 103 day
1107 103 night
1107 104 day
1107 104 night (1 week, 2 left)
1107 105 day

Cynthia is being upgraded and there in some interesting discussions with the students doing the work.

1107 105 night

Another student wants to 'retire' cynthia to the hivers rather than format her.

1107 106 day
1107 106 night

Find out a bit about Celistina's past in prison.

1107 107 day
1107 107 night
1107 108 day
1107 108 night

Watch some danger ball!

1107 109 day
1107 109 night
1107 110 day
1107 110 night
1107 111 day
1107 111 night (2 weeks, 1 left)
1107 112 day
1107 112 night
1107 113 day
1107 113 night
1107 114 day
1107 114 night
1107 115 day
1107 115 night
1107 116 day
1107 116 night
1107 117 day

Make friends with Hediv and get a copy of twilights peak.

1107 117 night
1107 118 day
1107 118 night (3 weeks, brumen and astra back any day now)
1107 119 day
1107 119 night
1107 120 day
1107 120 night
1107 121 day
1107 121 night
1107 122 day
1107 122 night
1107 123 day
1107 123 night
1107 124 day
1107 124 night
1107 125 day
1107 125 night
1107 126 day
1107 126 night
1107 127 day
1107 127 night
1107 128 day
1107 128 night
1107 129 day
1107 129 night
1107 130 day
1107 130 night
1107 131 day
1107 131 night
1107 132 day
1107 132 night
1107 133 day
1107 133 night
1107 134 day
1107 134 night
1107 135 day
1107 135 night
1107 136 day
1107 136 night
1107 137 day
1107 137 night
1107 138 day
1107 138 night

Wypoc! planet of excitement and corrosive atmosphere.

1107 139 day

Crash and explore the 'shadows' pyramid. Bad experiance with a gold coin.

1107 139 night
1107 140 day
1107 140 night
1107 141 day
1107 141 night
1107 142 day
1107 142 night

Spot someone familiar. Head into a bar. Meet some sleezy locals and some nice marines. Have a psi experiance on the phone.

Meet Sgnt Redell, an old marine who feels he owes Astra's Mother and wants to replay Astra.

1107 143 day
1107 143 night
1107 144 day

Sally contacts those evil zhodani who are talking in her mind. Turns out that it is the local psionic training institute who assumed that Sally had psi trained.

1107 144 night
1107 145 day
1107 145 night

Sally ditches Astra and Cynthia and take a liner to train.

1107 146 day Enter Jump
1107 146 night in Jump
1107 152 day in Jump
1107 152 night Exit jump.
1107 153 day Enter Jump
1107 153 night in Jump
1107 159 day in Jump
1107 159 night Exit Jump
1107 160 day

Find out about the scout's Voices Of the Imperium project.

Explore Inthe.

1107 160 night

Research the gold coin. Find the Droyne Coyns.

Dream of a noble woman with a septor and a feeling of dread

1107 161 day
1107 161 night
1107 162 day
1107 162 night
1107 163 day

Sally chats with a chirper who has lost it's nest.

1107 163 night

Astra is catching up with Gedden, another noble who she studied with.

Sally grovels for Astra's forgiveness for flying off. Astra gets interested in the chirpers plight.

Our heroes stop a smuggling ship and get involved in legal problems to get the chirpie kidnappers nabbed.

1107 164 day
1107 164 night
1107 165 day
1107 165 night
1107 166 day
1107 166 night
1107 167 day
1107 167 night

Chirpie is now speaking very well now and freaks Sally out by giving her a 'leader' coin.

1107 168 day

Talk about setting up trade companies to cash in on Louzy's incoming trade boom.

1107 168 night
1107 169 day

Ship rocks up.

1107 169 night
1107 170 day

Inthe farmers looking for graders, but susag has the freighter trade tied up.

Chat with Brum and Astra about the sleep tech from louzy, also takes in trade and how the Duke of Regina might have a massive impact on Louzy's trade. Also mention nobility on Louzy.

1107 170 night
1107 171 day
1107 171 night
1107 172 day

More trouble with the troublesome robot, Cynthia.

Astra is having a lunch argument with a business woman from Shinthoy about CT(anti-matter).

Attempt on Astra's life by a crazy man with a gun. Maid and assassing shot. Lots of police and imperial investigation. (Cynthia is pretty paranoid in tracking targets.)

1107 172 night
1107 173 day
1107 173 night

Cynthia gets fake papers

1107 174 day
1107 174 night

Attribella gives Sally an imperial soap opera based on astras mother

1107 175 day
1107 175 night
1107 181 day
1107 181 night
1107 182 day
1107 182 night
1107 183 day
1107 190 day
1107 191 night
1107 192 day
1107 192 night
1107 193 day
1107 193 night
1107 194 day
1107 201 day
1107 201 night
1107 208 night

Arrive at the busy rhylanor port.

1107 209 day

Attribella is getting her Anagathics shot.

1107 209 night

Head to the duke's archology. Meet Lucentio.

Lucentio and Astra chat and catch up.

Chat to cynthia and an trade offical about how astra's new trade path for louzy wont work.

1107 210 day

Future meeting with the heralds. Go shopping with Astra and 'Bella. Cynthia says the crew are smuggling. Brumens old ship mate is sick.

1107 210 day shopping
1107 210 afternoon
1107 210 2

Called up to see Lucentio. Meet the zhodani ambasador for an eye opening converation.

1107 210 night

Imperial party! Select a partner and then head on in. All in all a very weird night (and quite enough about the vat-meat).

Astra makes a splash by bringing Felin, the dangerball star! Felin is a double hard sweetie!

Felin is weak and Sally could take her in a dangerball party!

Student Ing Givar protest infront of the Duke! Shocking!

Fleeting introuduction to Baron Oberlinds, a pushy new noble businessman who has trading links and might be able to help with the freezie technolgy.

Bit of a family bicker between Astra and her sister

Dinner is mostly naval conversation about defences and battle riders.

Sally gets the once over by the Duke.

Sally meets with the Zho again and they organise an art meeting on Astras yacht. Head off in Lucentio's shuttle.

1107 211 day

'Bella is pro scouts (shock!) and organises a dangerball shuttle on Astra's credit card.

Astra has a shuttles worth of tickets to the match. Should be an interesting battle... and so will the game.

Sally meets with the Heraldry official and Astra drops off some supporting notes from Norris and Efate. Duke makes a surprise apperance too. Everyone rolls out for little sally.

It seems the local nobility has a dark fate instore for Sally.

1107 211 night

The game is fun and there is much drinking and happy partying.

1107 212 day

Cynthia is sharing duties between Astra and Sally and organising things.

Visit university archology and chat to Dr about chirpers.

Go up to the droyne ship in the space dock. The human scientist doesnt get let in, but the freaky alien weirdo sally is allowed right in. Droyne doesnt seem to care about the chirpers, but they do chat with Sally. Sally gets her future read and has a drug induced vision.

1107 212 night
1107 213 day
1107 213 night
1107 214 night
1107 214 day

Sally heads back and promises to catch up the professor. Brumen isnt impressed with her drug thing, but his ears prick up when sally mentions the word 'longbow' and her bad feelings.

Brumen wants to know more and gets worried when he hears about the impending doomieness feeling.

Brumen organises an imbuilt psi-shield.

1107 214 night

Brumen's friend passes away and so head off to the funeral. Get attacked on the way back and this leads to a drag out fight and

Police trouble, mostly thanks to Celestina who has imperial prision trackers (or marks where they were). Ex con, covered in blood.

Sally is the innocent one to put the cops off. Bella is labeled a lightweight and a handicap to any serious criminal (she takes offence there). Celestina is the big problem for the police.

Some dirty overalls dressed guy comes in with the police captain.

Now we're on the trail of stolen ancient artifacts. Go searching for where Brum's old friend could have hidden it

1107 215 day

Contacts lead to Winter, a trader in ancient artifacts. His little black market seem to be very serious about their artifacts (the money is very good).

Find out Vlen's story of where he got the statue.

1107 215 night
1107 216 day
1107 216 night

Sally is at the opera waiting for people and watching Eye on Rhylanor when POP STAR Marquioness Petrovina makes a shock apperance. Lucentio, Pet and Sally chat.

1107 216 day

psi tests. definatly psi. no surprise.

Head back to the uni. Some students deliberatly throw a ball at Sally. Cynthia doesnt shoot them though.

Chat with the professor and mention the psi. Talk about the possibility of this being linked to the chirper invisibilty.

1107 216 night
1107 217 day

Study the coins at the uni. Weird readings, but nothing clear.

1107 217 night
1107 218 day

Visit cruiser party lady. Orbital bombardment. Joy.

1107 218 night

Buy some more shares in the ship.

1107 219 day
1107 219 night
1107 220 day
1107 220 night

Zhodani art party on Astra's yacht. Things dont really go that well with our new artist friend being taught an unfair lesson by the ambassador.

1107 221 day

Get involved in some crazy tradition of riding the ship out of rhylanor.

1107 221 night day+night day+night day+night day+night day+night day+night
1107 228 day+night

news item about Marquioness Petrovina.

1107 229 day+night day+night day+night day+night day+night day+night day

Do some anti hijacking drills.

1107 235 night day+night day
1107 237 night day+night
1107 239 day+night day+night
1107 241 day+night day+night day+night day+night day+night day+night day+night
1107 248 day+night

Excitement at Heroni. Detection of unknown ship and our heroes investigate.

1107 248 day+night
1107 249 day+night day+night
1107 251 day

Board the floating ship and find that it is abandoned. It seems to have been built by an unknown race who visited imperial space, but they seem to have caught some unknown plague. The ship itself is odd in that it's solar powered (takes a week or three to recharge).

1107 251 night
1107 252 day+night day+night day+night day+night day+night day+night day+night day+night day+night
1107 261 day+night day+night day+night day+night day+night day+night day+night

Our heroes get the ship going and manage to the ship to rhylanor and get some medical attention to make sure they are ok.

News: zhodani ambassador attacked

1107 268 day+night day+night day+night day+night
1107 272 day+night day+night

Do a ritual for the alien crew who died.

Hightech scanning reveals that sally has some very low level weird metalic contamination. Maybe its the psi coin! Maybe just poor engineering facilities.

1107 274 day

Lucentio visits sally in hospital. Lucentio wants to live the life of adventure through sally's weird life.

1107 274 night

Weird droyne dream.

1107 275 day

Engineers are setting up an asteroid as a memorial.

1107 276 day+night
1107 283 day+night
1107 286 day+night
1107 293 day+night
1107 296 day+night
1107 303 day+night
1107 306 day+night
1107 310 day
1107 310 night

Arrive in Mora. First thing is a message from Petrovina who has this crazy idea about ditching her current nobility and becoming the noble for louzy.

Sally gets sucked into some politics and such forth. Apparently the Duchess is one of the more active players on the political scene.

1107 311 day

Meet the louzy deligation who are here to meet the Duchess.

1107 311 night
1107 312 day

Do some shopping to get ready for the en-gong-en-ing.

People give Sally presents... oh what a nice crew.

News: Groundwar in Feri.

Astra chats with the Louzy deligation. Pet moves sally's knighthood forward because of the massive explosion she is going to cause.

1107 312 night
1107 313 day

Sally gets knighted.

1107 313 night
1107 314 day

Pet drops her bombshell. Duchess isnt too happy, but calms down. Pet and the Duchess do some background plotting, but the Duchess doesnt want to be involved.

Cynthia and Sally chat about ownership. Cynthia wants to expand herself. Weird.

1107 314 night

Redell, the ex marine, joins the crew to look after Astra.

Brumen takes sally and explains about longbow and the strangeness inside the zhodani empire (the chaos and battle in the empire and the coreward expansion.

Redesigning the alien ship to go explore and recover the longbow station data from the varge empire.

1107 315 day

Pet'd abdication hits the news!!!!!!!!!

1107 315 night

Brumen brings the vagar mission to the crew. Seems important and he wants to make sure people are happy to do it and rewarded.

Letter from Hedvi the scout who provides info on 'Diary of a Regina Suicide' as well as twilights peak. Sally writes back about Felin and the alien ship.

1107 316 day

Go and visit a weird cyber-kink man/lady who talks about military robots and upgrades.

1107 316 night
1107 317 day

Vital! Louzy the movie! Hollywood Sally!

Visit the duchess' place again and watch some stuff about Pet's history.

Oooh, breaking news. The zhodani ambassador for Mora quits in a horrible car-crashing of a speach.

1107 317 night
1107 318 day
1107 318 night
1107 319 day
1107 319 night